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Super Shotgun (DOOM 2016) Fan Art

A game ready asset based on the super shotgun concept that can be found in “The Art of DOOM” book. Modelled in 3ds Max and Zbrush (proboolean dynamesh workflow) and textured in Substance Painter. The renders are made in Unreal Engine 4. I Did this for my Game Asset Pipeline course final exam at Digital Arts and Entertainment. Hope you like it!